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Nodes and DigipeatingUsing either digipeating or nodes allows you to connect to packet stations that you cannot reach directly. They both work on a 'Store & Forward' principle. They receive data from you and then pass the data along to another station. In fact, there may be several stations in the chain between you and your target.
First you need to understand how the connected packet 'conversation' takes place between two TNCs. It goes like this (in a much simplified example):
Every packet is acknowledged or re-sent until it's acknowledged, or the link 'Times Out'.
DigipeatingNow let's assume that Stn 1 can't hear Stn 2, but can hear Stn 3, which hears both. Using the digipeat function built in to most TNC's a intermediate receiving station will automatically sent packets onwards to the final station. That conversation goes much like this:
This uses 'end to end' acknowledgements. Only the end stations give Acks. If Stn 1 doesn't get the acknowledgment, it will automatically retry the packet until it gets the ack or times out. Stn 3 will not automatically retry the packet. It does so only upon receipt of another try from Stn 1. It works fine if the paths are fairly good. Digipeating is excellent for setting up ad-hoc packet networks, so should be understood for ARES purposes. It doesn't require any special gear. Your regular TNC will do it! The Connect command for digipeating would be:
The longer the chain, the more chance of packets being missed along the way. NodesThe use of Nodes is a much more elegant way of achieving multiple hop communications. One of the primary differences between linking from a node vs. linking via digipeating is that Nodes use Station to Station acknowledgements. The conversation would look like this:
Nodes often have extended features built in, like Talk functions which allow several station to talk to each other. They maintain node lists showing where they are capable of connection onward. Here is a sample node list from the VA3BAL node.
Nodes and Frequencies used in the GTA West
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